Soul Never Dies

Soul Reincarnates.

Temple of Causality: Reincarnation is a 3D Sokoban puzzle game. It features unique mechanics where moving one block automatically shifts causality linked blocks. Players explore stylized environments inspired by diverse philosophies, it has soothing music, and mind-bending logic. Currently in pre-production. This is the sequel to the original game.

Gameplay

Watch the Concept Teaser

Demo

Try the demo

Step into a short gameplay demo and feel the temple's ritual cadence before launch.

Try Demo
Early Concepts

A glimpse into the temple's early vision

Demo Screenshot 1 *Early Visuals - Not Final Game Visuals

Gameplay Capture 1

Early gameplay capture in modular environments

Demo Screenshot 2 *Early Visuals - Not Final Game Visuals

Gameplay Capture 2

Early gameplay capture of blocks and gates link

Demo Screenshot 3 *Early Visuals - Not Final Game Visuals

Gameplay Capture 3

Early gameplay capture featuring Sokoban block patterns

Demo Screenshot 4 *Early Visuals - Not Final Game Visuals

Gameplay Capture 4

Early gameplay capture of ritual gate logic

Concept Art Environment 1 AI Generated Concept

Base Environment 1

Concept Art for Environment 1

Concept Art Environment 2 AI Generated Concept

Base Environment 2

Concept Art for Environment 2

Character

Azura, the golden spirit

Azura is a golden soul trapped within Temple of Causality.

  • Harnesses Magic to move blocks and solve puzzles.
  • Control Blocks Directly
  • Story scenes between levels
Azura character portrait AI Generated Concept
Community

Join the temple community

Connect with players, share strategies, and get early access updates for the game.

Partnership

Looking for Funding

We are actively seeking publishing and funding opportunities to help bring the full vision of Temple of Causality: Reincarnation to life. For inquiries or collaboration, please reach out to us.

gauravbarai9@gmail.com
The Creator

About the Founder

Temple of Causality: Reincarnation is developed independently by Gaurav Barai, an accomplished Video Game Designer with 4+ years of experience across PC, Console, and Mobile titles. He has led workflows and balanced 350+ puzzle levels. He has also worked on character, camera, and combat systems (3Cs) Lost Rising and System and Mission Designs Mumbai Gullies. Overall, he has designed systems, puzzles, level progression, and managed projects across 42+ games.

Note: The sequel is developed independently and is no longer associated with Gameeon Studios.

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Founder Gaurav Barai